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Migrated colors to a subpackage
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80
colors/colors.go
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80
colors/colors.go
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@@ -0,0 +1,80 @@
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package colors
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import (
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"encoding/hex"
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// "fmt"
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)
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func Black() Color {
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return &RGB{0, 0, 0}
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}
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func Gray() Color {
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return &RGB{128, 128, 128}
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}
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func White() Color {
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return &RGB{255, 255, 255}
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}
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// Color is an interface for color objects, allowing colors to be
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// used in various formats.
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//
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// RGB is the default format for everything.
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type Color interface {
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RGB() [3]int // The color in RGB format.
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Hex() []uint8 // The color in hexadecimal format.
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}
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// Compare returns the brighter of a and b.
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func Compare(a, b Color) Color {
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A := a.RGB()
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B := b.RGB()
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Aavg := (A[0] + A[1] + A[2]) / 3
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Bavg := (B[0] + B[1] + B[2]) / 3
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if Aavg > Bavg {
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return a
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}
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return b
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}
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// RGB is a color format. It implements the Color interface.
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type RGB struct {
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Red int
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Green int
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Blue int
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}
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// RGB returns the color in RGB format.
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func (r RGB) RGB() [3]int {
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return [3]int{r.Red, r.Green, r.Blue}
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}
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func (r RGB) Hex() []uint8 {
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src := []byte([]uint8{uint8(r.Red), uint8(r.Green), uint8(r.Blue)})
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hex := make([]byte, hex.EncodedLen(len(src)))
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return []uint8(hex)
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}
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// Hex is a color in hexadecimal format. It implements the Color interface.
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type Hex []uint8
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func (h Hex) RGB() [3]int {
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src := []byte(h)
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dst := make([]byte, hex.DecodedLen(len(src)))
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_, err := hex.Decode(dst, src)
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if err != nil {
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panic(err)
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}
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return [3]int{int(dst[0]), int(dst[1]), int(dst[2])}
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}
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func (h Hex) Hex() []uint8 {
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return h
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}
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// Stroke represents a layer stroke effect.
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type Stroke struct {
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Size float32
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Color
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}
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