mirror of
https://github.com/sbrow/ps.git
synced 2025-12-29 18:47:38 -05:00
Merge branch 'hotfix/v1.0' into develop
This commit is contained in:
@@ -14,7 +14,7 @@ type Color interface {
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Hex() []uint8 // The color in hexadecimal format.
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}
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// Compare determines which of two colors is "brighter".
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// Compare returns the brighter of a and b.
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func Compare(a, b Color) Color {
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A := a.RGB()
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B := b.RGB()
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@@ -26,7 +26,7 @@ func Compare(a, b Color) Color {
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return b
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}
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// RGB is a color in RGB format. It implements the Color interface.
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// RGB is a color format. It implements the Color interface.
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type RGB struct {
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Red int
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Green int
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@@ -38,9 +38,10 @@ func (r RGB) RGB() [3]int {
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return [3]int{r.Red, r.Green, r.Blue}
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}
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// TODO: Implement RGB.Hex()
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func (r RGB) Hex() []uint8 {
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return make([]uint8, 6)
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src := []byte([]uint8{uint8(r.Red), uint8(r.Green), uint8(r.Blue)})
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hex := make([]byte, hex.EncodedLen(len(src)))
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return []uint8(hex)
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}
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// Hex is a color in hexadecimal format. It implements the Color interface.
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10
examples_test.go
Normal file
10
examples_test.go
Normal file
@@ -0,0 +1,10 @@
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package ps
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import "fmt"
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func ExampleJSLayer() {
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// The path of a layer inside a top level group.
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path := "/Group 1/Layer 1"
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fmt.Println(JSLayer(path))
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// Output: app.activeDocument.layerSets.getByName('Group 1').artLayers.getByName('Layer 1');
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}
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129
ps.go
129
ps.go
@@ -2,6 +2,8 @@
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// The interaction between the two is implemented using Javascript/VBScript.
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//
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// Currently only supports Photoshop CS5 Windows x86_64.
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//
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// TODO: Creatue a Photoshop struct to hold program values and functions.
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package ps
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import (
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@@ -9,12 +11,12 @@ import (
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"errors"
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"fmt"
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"io/ioutil"
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// "log"
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"os"
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"os/exec"
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"path/filepath"
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"runtime"
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"strings"
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// "update"
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)
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// The name of the program that runs scripts on this OS.
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@@ -34,11 +36,16 @@ func init() {
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case "darwin":
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scmd = "osacript"
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}
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// update.Update()
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}
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// Start opens Photoshop.
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func Start() error {
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_, err := run("start")
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// ApplyDataset fills out a template file with information
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// from a given dataset (csv) file. It is important to note that running this
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// function will change data in the Photoshop document, but will not update
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// data in the Go Document struct- you will have to implement syncing
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// them yourself.
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func ApplyDataset(name string) error {
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_, err := DoJs("applyDataset.jsx", name)
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return err
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}
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@@ -48,28 +55,14 @@ func Close(save PSSaveOptions) error {
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return err
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}
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// Open opens a Photoshop document with the specified path.
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// If Photoshop is not currently running, it is started before
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// opening the document.
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func Open(path string) error {
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_, err := run("open", path)
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return err
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}
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// Quit exits Photoshop with the given saving option.
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func Quit(save PSSaveOptions) error {
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_, err := run("quit", save.String())
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return err
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}
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// SaveAs saves the Photoshop document to the given location.
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func SaveAs(path string) error {
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_, err := run("save", path)
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// DoAction runs the Photoshop Action "name" from the Action Set "set".
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func DoAction(set, name string) error {
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_, err := run("action", set, name)
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return err
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}
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// DoJs runs a Photoshop Javascript script file (.jsx) from the specified location.
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// It can't directly return output, so instead the script must write their output to
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// The script can't directly return output, so instead it writes output to
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// a temporary file ($TEMP/js_out.txt), whose contents is then read and returned.
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func DoJs(path string, args ...string) (out []byte, err error) {
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// Temp file for js to output to.
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@@ -97,16 +90,43 @@ func DoJs(path string, args ...string) (out []byte, err error) {
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return cmd, err
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}
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// Wait prints a message to the console and halts operation until the user
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// signals that they are ready (by pushing enter).
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// JSLayer "compiles" Javascript code to get an ArtLayer with the given path.
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// The output always ends with a semicolon, so if you want to access a specific
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// property of the layer, you'll have to trim the output before concatenating.
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//
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// Useful for when you need to do something by hand in the middle of an
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// otherwise automated process. (i.e. loading a dataset).
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func Wait(msg string) {
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fmt.Print(msg)
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var input string
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fmt.Scanln(&input)
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fmt.Println()
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// TODO: get rid of the semicolon.
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func JSLayer(path string, art ...bool) string {
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path = strings.TrimLeft(path, "/")
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pth := strings.Split(path, "/")
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js := "app.activeDocument"
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last := len(pth) - 1
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if len(art) > 0 {
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pth = pth[:len(pth)-1]
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last--
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}
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if last > 0 {
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for i := 0; i < last; i++ {
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js += fmt.Sprintf(".layerSets.getByName('%s')", pth[i])
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}
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}
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if pth[last] != "" {
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js += fmt.Sprintf(".artLayers.getByName('%s')", pth[last])
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}
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return js + ";"
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}
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// Open opens a Photoshop document with the specified path.
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// If Photoshop is not currently running, it is started before
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// opening the document.
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func Open(path string) error {
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_, err := run("open", path)
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return err
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}
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// Quit exits Photoshop using the given save option.
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func Quit(save PSSaveOptions) error {
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_, err := run("quit", save.String())
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return err
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}
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// run handles running the script files, returning output, and displaying errors.
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@@ -143,43 +163,26 @@ func run(name string, args ...string) ([]byte, error) {
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return out.Bytes(), nil
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}
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// DoAction runs the Photoshop Action "name" from the Action Set "set".
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func DoAction(set, name string) error {
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_, err := run("action", set, name)
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// SaveAs saves the Photoshop document to the given location.
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func SaveAs(path string) error {
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_, err := run("save", path)
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return err
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}
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// ApplyDataset fills out a template file with information
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// from a given dataset (csv) file. It is important to note that running this
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// function will change data in the Photoshop document, but will not update
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// data in the Go Document struct- you will have to implement syncing
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// them yourself.
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func ApplyDataset(name string) error {
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_, err := DoJs("applyDataset.jsx", name)
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// Start opens Photoshop.
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func Start() error {
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_, err := run("start")
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return err
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}
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// JSLayer "compiles" Javascript code to get an ArtLayer with the given path.
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// The output always ends with a semicolon, so if you want to access a specific
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// property of the layer, you'll have to trim the output before concatenating.
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// Wait prints a message to the console and halts operation until the user
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// signals that they are ready to continue (by pushing enter).
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//
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// TODO: get rid of the semicolon.
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func JSLayer(path string, art ...bool) string {
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path = strings.TrimLeft(path, "/")
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pth := strings.Split(path, "/")
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js := "app.activeDocument"
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last := len(pth) - 1
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if len(art) > 0 {
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pth = pth[:len(pth)-1]
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last--
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}
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if last > 0 {
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for i := 0; i < last; i++ {
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js += fmt.Sprintf(".layerSets.getByName('%s')", pth[i])
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}
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}
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if pth[last] != "" {
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js += fmt.Sprintf(".artLayers.getByName('%s')", pth[last])
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}
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return js + ";"
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// Useful for when you need to do something by hand in the middle of an
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// otherwise automated process. (i.e. importing a dataset).
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func Wait(msg string) {
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fmt.Print(msg)
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var input string
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fmt.Scanln(&input)
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fmt.Println()
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}
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@@ -1,3 +1,4 @@
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// TODO: Update package tests.
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package ps
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import (
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@@ -256,8 +257,8 @@ func TestTextItem(t *testing.T) {
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for _, lyr := range d.ArtLayers() {
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if lyr.Name() == "Text" {
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lyr.SetText("Butts")
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lyr.FmtText(0, 5, "Arial", "Regular")
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lyr.FmtText(0, 3, "Arial", "Bold")
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// lyr.FmtText(0, 5, "Arial", "Regular")
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// lyr.FmtText(0, 3, "Arial", "Bold")
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}
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}
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26
structs.go
26
structs.go
@@ -72,6 +72,10 @@ func (d *Document) Name() string {
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return d.name
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}
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func (d *Document) Parent() Group {
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return nil
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}
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// The height of the document, in pixels.
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func (d *Document) Height() int {
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return d.height
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@@ -100,9 +104,6 @@ func (d *Document) LayerSet(name string) *LayerSet {
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return nil
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}
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func (d *Document) Parent() Group {
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return nil
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}
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func (d *Document) SetParent(g Group) {}
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func (d *Document) Path() string {
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@@ -178,21 +179,21 @@ func (d *Document) Dump() {
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f.Write(byt)
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}
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// ArtLayer reflects certain values from an Art Layer in a Photoshop document.
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// ArtLayer reflects some values from an Art Layer in a Photoshop document.
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//
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// TODO: (2) Make TextLayer a subclass of ArtLayer.
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type ArtLayer struct {
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name string // The layer's name.
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bounds [2][2]int // The layers' corners.
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bounds [2][2]int // The corners of the layer's bounding box.
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parent Group // The LayerSet/Document this layer is in.
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visible bool // Whether or not the layer is visible.
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current bool // Whether we've checked this layer since we loaded from disk.
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Color // The layer's color overlay.
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*Stroke // The layer's stroke.
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Color // The layer's color overlay effect (if any).
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*Stroke // The layer's stroke effect (if any).
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*TextItem // The layer's text, if it's a text layer.
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}
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// Bounds returns the furthest corners of the ArtLayer.
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// Bounds returns the coordinates of the corners of the ArtLayer's bounding box.
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func (a *ArtLayer) Bounds() [2][2]int {
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return a.bounds
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}
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@@ -246,6 +247,11 @@ func (a *ArtLayer) Name() string {
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return a.name
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}
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// Parent returns the Document or LayerSet this layer is contained in.
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func (a *ArtLayer) Parent() Group {
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return a.parent
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}
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// X1 returns the layer's leftmost x value.
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func (a *ArtLayer) X1() int {
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return a.bounds[0][0]
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@@ -352,10 +358,6 @@ func (a *ArtLayer) SetStroke(stk Stroke, fill Color) {
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}
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}
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func (a *ArtLayer) Parent() Group {
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return a.parent
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}
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func (a *ArtLayer) Path() string {
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return fmt.Sprintf("%s%s", a.parent.Path(), a.name)
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}
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