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Added Refresh function to update layers
* Fixed functions that were mode dependant. * Fixed getLayerSet.jsx to return set visibility.
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@@ -2,6 +2,7 @@ package ps
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import (
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"encoding/hex"
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// "fmt"
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)
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// Color is an interface for color objects, allowing colors to be
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@@ -64,3 +65,7 @@ type Stroke struct {
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Size float32
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Color
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}
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// func (s *Stroke) String() string {
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// return fmt.Sprintf("%vpt %v", s.Size, s.Color.RGB())
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// }
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