Improved documentation

all colors must now implement hex notation as well as rgb
This commit is contained in:
Unknown
2018-03-23 15:26:33 -04:00
parent 5b36b9193a
commit ff38043a10
3 changed files with 70 additions and 37 deletions

View File

@@ -9,11 +9,16 @@ var Colors map[string]Color = map[string]Color{
"White": &RGB{255, 255, 255},
}
// Color represents a color.
// Color is an interface for color objects, allowing colors to be
// used in various formats.
//
// RGB is the default format for everything.
type Color interface {
RGB() [3]int
RGB() [3]int // The color in RGB format.
Hex() []uint8 // The color in hexadecimal format.
}
// Compare determines which of two colors is "brighter".
func Compare(a, b Color) Color {
A := a.RGB()
B := b.RGB()
@@ -25,7 +30,7 @@ func Compare(a, b Color) Color {
return b
}
// Color is a color in RGB format.
// RGB is a color in RGB format. It fulfills the Color interface.
type RGB struct {
Red int
Green int
@@ -37,7 +42,12 @@ func (r RGB) RGB() [3]int {
return [3]int{r.Red, r.Green, r.Blue}
}
// Hex is a color in hexidecimal format.
// TODO: Implement RGB.Hex()
func (r RGB) Hex() []uint8 {
return make([]uint8, 6)
}
// Hex is a color in hexadecimal format. It fulfills the Color interface.
type Hex []uint8
func (h Hex) RGB() [3]int {
@@ -50,6 +60,10 @@ func (h Hex) RGB() [3]int {
return [3]int{int(dst[0]), int(dst[1]), int(dst[2])}
}
func (h Hex) Hex() []uint8 {
return h
}
// Stroke represents a layer stroke effect.
type Stroke struct {
Size float32

40
ps.go
View File

@@ -1,7 +1,7 @@
// Package ps is a rudimentary API between Adobe Photoshop and go.
// Package ps is a rudimentary API between Adobe Photoshop CS5 and Golang.
//
// Most of the interaction between the two is implemented via
// javascript and/or VBS/Applescript.
// Javascript and/or VBS/Applescript.
//
// Currently only works with CS5 on Windows.
package ps
@@ -54,30 +54,41 @@ func Start() error {
return err
}
// Close closes the active document.
// Close closes the active document in Photoshop.
func Close(save PSSaveOptions) error {
_, err := run("close", save.String())
return err
}
// Open opens a file with the specified path.
// Open opens a Photoshop document with the specified path.
// If Photoshop is not currently running, it is started before
// opening the document
func Open(path string) error {
_, err := run("open", path)
return err
}
// Quit exits Photoshop.
// Quit exits Photoshop with the given saving option.
func Quit(save PSSaveOptions) error {
_, err := run("quit", save.String())
return err
}
// DoJs runs a Photoshop javascript script file (.jsx) from the specified location.
// SaveAs saves the Photoshop document to the given location.
func SaveAs(path string) error {
_, err := run("save", path)
return err
}
// DoJs runs a Photoshop Javascript script file (.jsx) from the specified location.
// It can't directly return output, so instead the scripts write their output to
// a temporary file.
// a temporary file, whose contents is then read and returned.
func DoJs(path string, args ...string) (out []byte, err error) {
// Temp file for js to output to.
outpath := filepath.Join(os.Getenv("TEMP"), "js_out.txt")
if !strings.HasSuffix(path, ".jsx") {
path += ".jsx"
}
defer os.Remove(outpath)
args = append([]string{outpath}, args...)
@@ -150,18 +161,12 @@ func run(name string, args ...string) ([]byte, error) {
return out.Bytes(), nil
}
// DoAction runs a Photoshop action with name from set.
// DoAction runs the Photoshop action with name from set.
func DoAction(set, name string) error {
_, err := run("action", set, name)
return err
}
// SaveAs saves the Photoshop document file to the given location.
func SaveAs(path string) error {
_, err := run("save", path)
return err
}
// Layers returns an array of ArtLayers from the active document
// based on the given path string.
/*func Layers(path string) ([]ArtLayer, error) {
@@ -172,15 +177,16 @@ func SaveAs(path string) error {
return []ArtLayer{}, err
}
return out, err
}
*/
}*/
// ApplyDataset fills out a template file with information from a given dataset (csv) file.
func ApplyDataset(name string) ([]byte, error) {
return DoJs("applyDataset.jsx", name)
}
// JSLayer retrurns javascript code to get the layer with a given path.
// JSLayer "compiles" Javascript code to get an ArtLayer with the given path.
// The output always ends with a semicolon, so if you want to access a specific
// property of the layer, you'll have to trim the output before concatenating
func JSLayer(path string) string {
path = strings.TrimLeft(path, "/")
pth := strings.Split(path, "/")

View File

@@ -180,7 +180,7 @@ func (d *Document) Dump() {
f.Write(byt)
}
// ArtLayer represents an Art Layer in a photoshop document.
// ArtLayer reflects certain values from an Art Layer in a Photoshop document.
type ArtLayer struct {
name string // The layer's name.
// TextItem string
@@ -192,6 +192,14 @@ type ArtLayer struct {
*Stroke // The layer's stroke.
}
// Bounds returns the furthest corners of the ArtLayer.
func (a *ArtLayer) Bounds() [2][2]int {
return a.bounds
}
// ArtLayerJSON is a bridge between the ArtLayer struct and
// the encoding/json package, allowing ArtLayer's unexported fields
// to ber written to and read from by the json package.
type ArtLayerJSON struct {
Name string
Bounds [2][2]int
@@ -201,6 +209,8 @@ type ArtLayerJSON struct {
StrokeAmt float32
}
// MarshalJSON fufills the json.Marshaler interface, allowing the ArtLayer to be
// saved to disk in JSON format.
func (a *ArtLayer) MarshalJSON() ([]byte, error) {
return json.Marshal(&ArtLayerJSON{
Name: a.name,
@@ -230,10 +240,6 @@ func (a *ArtLayer) Name() string {
return a.name
}
func (a *ArtLayer) Bounds() [2][2]int {
return a.bounds
}
// X1 returns the layer's leftmost x value.
func (a *ArtLayer) X1() int {
return a.bounds[0][0]
@@ -244,7 +250,7 @@ func (a *ArtLayer) X2() int {
return a.bounds[1][0]
}
// Y1 returns the layer's topmost Y value.
// Y1 returns the layer's topmost y value.
func (a *ArtLayer) Y1() int {
return a.bounds[0][1]
}
@@ -369,23 +375,30 @@ func (a *ArtLayer) Visible() bool {
}
// SetPos snaps the given layer boundry to the given point.
// Valid options for bound are: TL, TR, BL, BR
// TODO: Improve
// Valid options for bound are: "TL", "TR", "BL", "BR"
//
// TODO: Test TR and BR
func (a *ArtLayer) SetPos(x, y int, bound string) {
if x == 0 && y == 0 {
if !a.visible || (x == 0 && y == 0) {
return
}
if !a.visible {
return
}
var lyrX, lyrY int
lyrX = a.X1()
if bound != "TL" {
switch bound[:1] {
case "B":
lyrY = a.Y2()
} else { // "BL"
case "T":
fallthrough
default:
lyrY = a.Y1()
}
switch bound[1:] {
case "R":
lyrX = a.X2()
case "L":
fallthrough
default:
lyrX = a.X1()
}
byt, err := DoJs("moveLayer.jsx", JSLayer(a.Path()), fmt.Sprint(x-lyrX), fmt.Sprint(y-lyrY))
var bounds [2][2]int
if err != nil {