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https://github.com/sbrow/ps.git
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Improved documentation
all colors must now implement hex notation as well as rgb
This commit is contained in:
22
colors.go
22
colors.go
@@ -9,11 +9,16 @@ var Colors map[string]Color = map[string]Color{
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"White": &RGB{255, 255, 255},
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}
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// Color represents a color.
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// Color is an interface for color objects, allowing colors to be
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// used in various formats.
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//
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// RGB is the default format for everything.
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type Color interface {
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RGB() [3]int
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RGB() [3]int // The color in RGB format.
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Hex() []uint8 // The color in hexadecimal format.
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}
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// Compare determines which of two colors is "brighter".
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func Compare(a, b Color) Color {
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A := a.RGB()
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B := b.RGB()
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@@ -25,7 +30,7 @@ func Compare(a, b Color) Color {
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return b
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}
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// Color is a color in RGB format.
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// RGB is a color in RGB format. It fulfills the Color interface.
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type RGB struct {
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Red int
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Green int
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@@ -37,7 +42,12 @@ func (r RGB) RGB() [3]int {
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return [3]int{r.Red, r.Green, r.Blue}
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}
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// Hex is a color in hexidecimal format.
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// TODO: Implement RGB.Hex()
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func (r RGB) Hex() []uint8 {
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return make([]uint8, 6)
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}
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// Hex is a color in hexadecimal format. It fulfills the Color interface.
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type Hex []uint8
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func (h Hex) RGB() [3]int {
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@@ -50,6 +60,10 @@ func (h Hex) RGB() [3]int {
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return [3]int{int(dst[0]), int(dst[1]), int(dst[2])}
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}
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func (h Hex) Hex() []uint8 {
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return h
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}
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// Stroke represents a layer stroke effect.
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type Stroke struct {
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Size float32
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40
ps.go
40
ps.go
@@ -1,7 +1,7 @@
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// Package ps is a rudimentary API between Adobe Photoshop and go.
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// Package ps is a rudimentary API between Adobe Photoshop CS5 and Golang.
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//
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// Most of the interaction between the two is implemented via
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// javascript and/or VBS/Applescript.
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// Javascript and/or VBS/Applescript.
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//
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// Currently only works with CS5 on Windows.
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package ps
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@@ -54,30 +54,41 @@ func Start() error {
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return err
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}
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// Close closes the active document.
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// Close closes the active document in Photoshop.
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func Close(save PSSaveOptions) error {
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_, err := run("close", save.String())
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return err
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}
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// Open opens a file with the specified path.
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// Open opens a Photoshop document with the specified path.
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// If Photoshop is not currently running, it is started before
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// opening the document
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func Open(path string) error {
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_, err := run("open", path)
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return err
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}
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// Quit exits Photoshop.
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// Quit exits Photoshop with the given saving option.
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func Quit(save PSSaveOptions) error {
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_, err := run("quit", save.String())
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return err
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}
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// DoJs runs a Photoshop javascript script file (.jsx) from the specified location.
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// SaveAs saves the Photoshop document to the given location.
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func SaveAs(path string) error {
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_, err := run("save", path)
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return err
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}
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// DoJs runs a Photoshop Javascript script file (.jsx) from the specified location.
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// It can't directly return output, so instead the scripts write their output to
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// a temporary file.
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// a temporary file, whose contents is then read and returned.
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func DoJs(path string, args ...string) (out []byte, err error) {
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// Temp file for js to output to.
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outpath := filepath.Join(os.Getenv("TEMP"), "js_out.txt")
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if !strings.HasSuffix(path, ".jsx") {
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path += ".jsx"
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}
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defer os.Remove(outpath)
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args = append([]string{outpath}, args...)
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@@ -150,18 +161,12 @@ func run(name string, args ...string) ([]byte, error) {
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return out.Bytes(), nil
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}
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// DoAction runs a Photoshop action with name from set.
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// DoAction runs the Photoshop action with name from set.
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func DoAction(set, name string) error {
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_, err := run("action", set, name)
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return err
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}
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// SaveAs saves the Photoshop document file to the given location.
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func SaveAs(path string) error {
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_, err := run("save", path)
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return err
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}
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// Layers returns an array of ArtLayers from the active document
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// based on the given path string.
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/*func Layers(path string) ([]ArtLayer, error) {
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@@ -172,15 +177,16 @@ func SaveAs(path string) error {
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return []ArtLayer{}, err
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}
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return out, err
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}
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*/
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}*/
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// ApplyDataset fills out a template file with information from a given dataset (csv) file.
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func ApplyDataset(name string) ([]byte, error) {
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return DoJs("applyDataset.jsx", name)
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}
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// JSLayer retrurns javascript code to get the layer with a given path.
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// JSLayer "compiles" Javascript code to get an ArtLayer with the given path.
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// The output always ends with a semicolon, so if you want to access a specific
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// property of the layer, you'll have to trim the output before concatenating
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func JSLayer(path string) string {
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path = strings.TrimLeft(path, "/")
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pth := strings.Split(path, "/")
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45
structs.go
45
structs.go
@@ -180,7 +180,7 @@ func (d *Document) Dump() {
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f.Write(byt)
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}
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// ArtLayer represents an Art Layer in a photoshop document.
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// ArtLayer reflects certain values from an Art Layer in a Photoshop document.
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type ArtLayer struct {
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name string // The layer's name.
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// TextItem string
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@@ -192,6 +192,14 @@ type ArtLayer struct {
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*Stroke // The layer's stroke.
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}
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// Bounds returns the furthest corners of the ArtLayer.
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func (a *ArtLayer) Bounds() [2][2]int {
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return a.bounds
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}
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// ArtLayerJSON is a bridge between the ArtLayer struct and
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// the encoding/json package, allowing ArtLayer's unexported fields
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// to ber written to and read from by the json package.
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type ArtLayerJSON struct {
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Name string
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Bounds [2][2]int
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@@ -201,6 +209,8 @@ type ArtLayerJSON struct {
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StrokeAmt float32
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}
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// MarshalJSON fufills the json.Marshaler interface, allowing the ArtLayer to be
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// saved to disk in JSON format.
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func (a *ArtLayer) MarshalJSON() ([]byte, error) {
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return json.Marshal(&ArtLayerJSON{
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Name: a.name,
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@@ -230,10 +240,6 @@ func (a *ArtLayer) Name() string {
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return a.name
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}
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func (a *ArtLayer) Bounds() [2][2]int {
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return a.bounds
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}
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// X1 returns the layer's leftmost x value.
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func (a *ArtLayer) X1() int {
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return a.bounds[0][0]
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@@ -244,7 +250,7 @@ func (a *ArtLayer) X2() int {
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return a.bounds[1][0]
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}
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// Y1 returns the layer's topmost Y value.
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// Y1 returns the layer's topmost y value.
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func (a *ArtLayer) Y1() int {
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return a.bounds[0][1]
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}
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@@ -369,23 +375,30 @@ func (a *ArtLayer) Visible() bool {
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}
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// SetPos snaps the given layer boundry to the given point.
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// Valid options for bound are: TL, TR, BL, BR
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// TODO: Improve
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// Valid options for bound are: "TL", "TR", "BL", "BR"
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//
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// TODO: Test TR and BR
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func (a *ArtLayer) SetPos(x, y int, bound string) {
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if x == 0 && y == 0 {
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if !a.visible || (x == 0 && y == 0) {
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return
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}
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if !a.visible {
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return
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}
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var lyrX, lyrY int
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lyrX = a.X1()
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if bound != "TL" {
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switch bound[:1] {
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case "B":
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lyrY = a.Y2()
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} else { // "BL"
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case "T":
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fallthrough
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default:
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lyrY = a.Y1()
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}
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switch bound[1:] {
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case "R":
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lyrX = a.X2()
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case "L":
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fallthrough
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default:
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lyrX = a.X1()
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}
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byt, err := DoJs("moveLayer.jsx", JSLayer(a.Path()), fmt.Sprint(x-lyrX), fmt.Sprint(y-lyrY))
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var bounds [2][2]int
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if err != nil {
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