Files
ps/layerset.go
Spencer Brower 206b94dcac Updates, Improvements, and Fixes
* Moved scripts / runner to separate package
    allows future replacement with PS Plugin.
* Fixed issues with Refresh and removed "layer" function.
* Added github documentation via godocdown.
* Reduced number of calls to Panic.
* Updated Tests
* Updated documentation.
* Fixed warnings.
* .gitignore now ignores .test and .out files.
2018-06-18 23:51:52 -04:00

303 lines
6.6 KiB
Go

package ps
import (
"encoding/json"
"errors"
"fmt"
"log"
"strings"
)
// Group represents a Document or LayerSet.
type Group interface {
Name() string
Parent() Group
SetParent(Group)
Path() string
ArtLayers() []*ArtLayer
LayerSets() []*LayerSet
MarshalJSON() ([]byte, error)
UnmarshalJSON(b []byte) error
}
// LayerSet holds a group of Layer objects and a group of LayerSet objects.
type LayerSet struct {
name string
bounds [2][2]int
parent Group
current bool // Whether we've checked this layer since we loaded from disk.
visible bool
artLayers []*ArtLayer
layerSets []*LayerSet
}
// LayerSetJSON is an exported version of LayerSet, that allows LayerSets to be
// saved to and loaded from JSON.
type LayerSetJSON struct {
Name string
Bounds [2][2]int
Visible bool
ArtLayers []*ArtLayer
LayerSets []*LayerSet
}
// MarshalJSON returns the LayerSet in JSON form.
func (l *LayerSet) MarshalJSON() ([]byte, error) {
return json.Marshal(&LayerSetJSON{
Name: l.name,
Bounds: l.bounds,
Visible: l.visible,
ArtLayers: l.artLayers,
LayerSets: l.layerSets,
})
}
// UnmarshalJSON loads the json data into this LayerSet.
func (l *LayerSet) UnmarshalJSON(b []byte) error {
tmp := &LayerSetJSON{}
if err := json.Unmarshal(b, &tmp); err != nil {
return err
}
l.name = tmp.Name
l.bounds = tmp.Bounds
l.visible = tmp.Visible
l.artLayers = tmp.ArtLayers
for _, lyr := range l.artLayers {
lyr.SetParent(l)
}
l.layerSets = tmp.LayerSets
for _, set := range l.layerSets {
set.SetParent(l)
}
l.current = false
return nil
}
// Name returns the name of the LayerSet
func (l LayerSet) Name() string {
return l.name
}
// ArtLayers returns the LayerSet's ArtLayers.
func (l *LayerSet) ArtLayers() []*ArtLayer {
if Mode != Fast {
for _, lyr := range l.artLayers {
if !lyr.current {
if err := lyr.Refresh(); err != nil {
log.Println(err)
}
lyr.current = true
}
}
}
return l.artLayers
}
// ArtLayer returns the first top level ArtLayer matching
// the given name.
// TODO: Does funky things when passed invalid layername.
func (l *LayerSet) ArtLayer(name string) *ArtLayer {
for _, lyr := range l.artLayers {
if lyr.name == name {
if Mode == 0 && !lyr.current {
err := lyr.Refresh()
if err != nil {
if err = l.Refresh(); err != nil {
log.Panic(err)
}
if err := lyr.Refresh(); err != nil {
log.Panic(err)
}
}
}
return lyr
}
}
lyr := l.ArtLayer(name)
fmt.Println(lyr)
if lyr == nil {
log.Panic(errors.New("layer not found"))
}
return lyr
}
// LayerSets returns the LayerSets contained within
// this set.
func (l *LayerSet) LayerSets() []*LayerSet {
return l.layerSets
}
// LayerSet returns the first top level LayerSet matching
// the given name.
func (l *LayerSet) LayerSet(name string) *LayerSet {
for _, set := range l.layerSets {
if set.name == name {
return set
}
}
return nil
}
// Bounds returns the furthest corners of the LayerSet.
func (l LayerSet) Bounds() [2][2]int {
return l.bounds
}
// SetParent puts this LayerSet into the given group.
func (l *LayerSet) SetParent(g Group) {
l.parent = g
}
// Parent returns this layerSet's parent.
func (l *LayerSet) Parent() Group {
return l.parent
}
// Path returns the layer path to this Set.
func (l *LayerSet) Path() string {
if l.parent == nil {
return l.name
}
return fmt.Sprintf("%s%s/", l.parent.Path(), l.name)
}
// NewLayerSet grabs the LayerSet with the given path and returns it.
func NewLayerSet(path string, g Group) (*LayerSet, error) {
path = strings.Replace(path, "//", "/", -1)
byt, err := DoJS("getLayerSet.jsx", JSLayer(path), JSLayerMerge(path))
fmt.Println(JSLayer(path), JSLayerMerge(path))
if err != nil {
return nil, err
}
var out *LayerSet
err = json.Unmarshal(byt, &out)
if err != nil {
log.Println(JSLayer(path))
log.Println(string(byt))
return nil, err
}
out.SetParent(g)
log.Printf("Loading ActiveDocument/%s\n", out.Path())
for _, lyr := range out.artLayers {
lyr.SetParent(out)
}
for i, set := range out.layerSets {
var s *LayerSet
s, err = NewLayerSet(fmt.Sprintf("%s%s/", path, set.Name()), out)
if err != nil {
log.Fatal(err)
}
out.layerSets[i] = s
s.SetParent(out)
}
out.current = true
return out, err
}
// Visible returns whether or not the LayerSet is currently visible.
func (l LayerSet) Visible() bool {
return l.visible
}
// SetVisible makes the LayerSet visible.
func (l *LayerSet) SetVisible(b bool) error {
if l.visible == b {
return nil
}
js := fmt.Sprintf("%s.visible=%v;", strings.TrimRight(
JSLayer(l.Path()), ";"), b)
if _, err := DoJS("compilejs.jsx", js); err != nil {
return err
}
l.visible = b
return nil
}
// SetPos snaps the given layerset boundry to the given point.
// Valid options for bound are: "TL", "TR", "BL", "BR"
func (l *LayerSet) SetPos(x, y int, bound string) {
if !l.visible || (x == 0 && y == 0) {
return
}
path := JSLayer(l.Path())
mrgPath := JSLayerMerge(l.Path())
byt, err := DoJS("LayerSetBounds.jsx", path, mrgPath)
if err != nil {
log.Println(string(byt))
log.Panic(err)
}
var bnds *[2][2]int
err = json.Unmarshal(byt, &bnds)
if err != nil {
fmt.Println(string(byt))
log.Panic(err)
}
l.bounds = *bnds
var lyrX, lyrY int
switch bound[:1] {
case "B":
lyrY = l.bounds[1][1]
case "T":
fallthrough
default:
lyrY = l.bounds[0][1]
}
switch bound[1:] {
case "R":
lyrX = l.bounds[1][0]
case "L":
fallthrough
default:
lyrX = l.bounds[0][0]
}
byt, err = DoJS("moveLayer.jsx", JSLayer(l.Path()), fmt.Sprint(x-lyrX),
fmt.Sprint(y-lyrY), JSLayerMerge(l.Path()))
if err != nil {
fmt.Println("byte:", string(byt))
panic(err)
}
var lyr LayerSet
if err = json.Unmarshal(byt, &lyr); err != nil {
fmt.Println("byte:", string(byt))
log.Panic(err)
}
l.bounds = lyr.bounds
}
// Refresh syncs the LayerSet with Photoshop.
func (l *LayerSet) Refresh() error {
var tmp *LayerSet
byt, err := DoJS("getLayerSet.jsx", JSLayer(l.Path()))
if err != nil {
if err = DoAction("Undo", "DK"); err != nil {
return err
}
if byt, err = DoJS("getLayerSet.jsx", JSLayer(l.Path())); err != nil {
return err
}
}
err = json.Unmarshal(byt, &tmp)
if err != nil {
log.Println("Error in LayerSet.Refresh() \"", string(byt), "\"", "for", l.Path())
return err
}
tmp.SetParent(l.Parent())
for _, lyr := range l.artLayers {
err = lyr.Refresh()
if err != nil {
l.artLayers = tmp.artLayers
break
}
}
for _, set := range l.layerSets {
if err = set.Refresh(); err != nil {
return err
}
}
l.name = tmp.name
l.bounds = tmp.bounds
l.visible = tmp.visible
l.current = true
return nil
}