mirror of
https://github.com/sbrow/ps.git
synced 2025-12-29 18:47:38 -05:00
* Moved scripts / runner to separate package
allows future replacement with PS Plugin.
* Fixed issues with Refresh and removed "layer" function.
* Added github documentation via godocdown.
* Reduced number of calls to Panic.
* Updated Tests
* Updated documentation.
* Fixed warnings.
* .gitignore now ignores .test and .out files.
287 lines
6.9 KiB
Go
287 lines
6.9 KiB
Go
package ps
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import (
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"encoding/json"
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"fmt"
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"log"
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"strings"
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"github.com/sbrow/ps/runner"
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)
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// ArtLayer reflects some values from an Art Layer in a Photoshop document.
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//
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// TODO: (2) Make TextLayer a subclass of ArtLayer.
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type ArtLayer struct {
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name string // The layer's name.
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bounds [2][2]int // The corners of the layer's bounding box.
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parent Group // The LayerSet/Document this layer is in.
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visible bool // Whether or not the layer is visible.
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current bool // Whether we've checked this layer since we loaded from disk.
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Color // The layer's color overlay effect (if any).
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*Stroke // The layer's stroke effect (if any).
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*TextItem // The layer's text, if it's a text layer.
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}
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// Bounds returns the coordinates of the corners of the ArtLayer's bounding box.
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func (a *ArtLayer) Bounds() [2][2]int {
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return a.bounds
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}
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// ArtLayerJSON is a bridge between the ArtLayer struct and
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// the encoding/json package, allowing ArtLayer's unexported fields
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// to ber written to and read from by the json package.
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type ArtLayerJSON struct {
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Name string
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Bounds [2][2]int
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Color [3]int
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Stroke [3]int
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StrokeAmt float32
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Visible bool
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TextItem *TextItem
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}
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// MarshalJSON implements the json.Marshaler interface, allowing the ArtLayer to be
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// saved to disk in JSON format.
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func (a *ArtLayer) MarshalJSON() ([]byte, error) {
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return json.Marshal(&ArtLayerJSON{
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Name: a.name,
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Bounds: a.bounds,
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Visible: a.visible,
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Color: a.Color.RGB(),
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Stroke: a.Stroke.RGB(),
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StrokeAmt: a.Stroke.Size,
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TextItem: a.TextItem,
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})
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}
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// UnmarshalJSON loads json data into the object.
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func (a *ArtLayer) UnmarshalJSON(b []byte) error {
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tmp := &ArtLayerJSON{}
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if err := json.Unmarshal(b, &tmp); err != nil {
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return err
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}
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a.name = tmp.Name
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a.bounds = tmp.Bounds
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a.Color = RGB{tmp.Color[0], tmp.Color[1], tmp.Color[2]}
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a.Stroke = &Stroke{tmp.StrokeAmt, RGB{tmp.Stroke[0], tmp.Stroke[1], tmp.Stroke[2]}}
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a.visible = tmp.Visible
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a.current = false
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a.TextItem = tmp.TextItem
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if a.TextItem != nil {
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a.TextItem.parent = a
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}
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return nil
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}
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// Name returns the layer's name.
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func (a *ArtLayer) Name() string {
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return a.name
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}
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// Parent returns the Document or LayerSet this layer is contained in.
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func (a *ArtLayer) Parent() Group {
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return a.parent
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}
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// X1 returns the layer's leftmost x value.
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func (a *ArtLayer) X1() int {
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return a.bounds[0][0]
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}
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// X2 returns the layer's rightmost x value.
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func (a *ArtLayer) X2() int {
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return a.bounds[1][0]
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}
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// Y1 returns the layer's topmost y value.
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func (a *ArtLayer) Y1() int {
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return a.bounds[0][1]
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}
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// Y2 returns the layer's bottommost y value.
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func (a *ArtLayer) Y2() int {
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return a.bounds[1][1]
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}
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// SetParent sets Group c to be the group that holds this layer.
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func (a *ArtLayer) SetParent(c Group) {
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a.parent = c
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}
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// SetActive makes this layer active in Photoshop.
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// Layers need to be active to perform certain operations
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func (a *ArtLayer) SetActive() ([]byte, error) {
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js := fmt.Sprintf("app.activeDocument.activeLayer=%s", JSLayer(a.Path()))
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return DoJS("compilejs.jsx", js)
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}
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// SetColor creates a color overlay for the layer
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func (a *ArtLayer) SetColor(c Color) {
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if a.Color.RGB() == c.RGB() {
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if Mode == 2 || (Mode == 0 && a.current) {
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// log.Println("Skipping color: already set.")
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return
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}
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}
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if a.Stroke.Size != 0 {
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a.SetStroke(*a.Stroke, c)
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return
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}
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a.Color = c
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cols := a.Color.RGB()
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log.Printf(`Setting layer "%s" to color %v`, a.name, cols)
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r := cols[0]
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g := cols[1]
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b := cols[2]
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byt, err := a.SetActive()
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if len(byt) != 0 {
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log.Println(string(byt), "err")
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}
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if err != nil {
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log.Println(a.Path())
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log.Panic(err)
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}
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byt, err = runner.Run("colorLayer", fmt.Sprint(r), fmt.Sprint(g), fmt.Sprint(b))
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if len(byt) != 0 {
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log.Println(string(byt), "err")
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}
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if err != nil {
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log.Panic(err)
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}
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}
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// SetStroke edits the "aura" around the layer. If a nil stroke is given,
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// The current stroke is removed. If a non-nil stroke is given and the
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// current stroke is nil, a stroke is added.
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func (a *ArtLayer) SetStroke(stk Stroke, fill Color) {
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if stk.Size == 0 {
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a.Stroke = &stk
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a.SetColor(fill)
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return
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}
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if fill == nil {
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fill = a.Color
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}
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if stk.Size == a.Stroke.Size && stk.Color.RGB() == a.Stroke.Color.RGB() {
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if a.Color.RGB() == fill.RGB() {
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if Mode == 2 || (Mode == 0 && a.current) {
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// log.Println("Skipping stroke: already set.")
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return
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}
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}
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}
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byt, err := a.SetActive()
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if len(byt) != 0 {
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log.Println(string(byt))
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}
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if err != nil {
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log.Panic(err)
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}
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a.Stroke = &stk
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a.Color = fill
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stkCol := stk.Color.RGB()
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col := fill.RGB()
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log.Printf("Setting layer %s stroke to %.2fpt %v and color to %v\n", a.name, a.Stroke.Size,
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a.Stroke.Color.RGB(), a.Color.RGB())
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byt, err = runner.Run("colorStroke", fmt.Sprint(col[0]), fmt.Sprint(col[1]), fmt.Sprint(col[2]),
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fmt.Sprintf("%.2f", stk.Size), fmt.Sprint(stkCol[0]), fmt.Sprint(stkCol[1]), fmt.Sprint(stkCol[2]))
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if len(byt) != 0 {
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log.Println(string(byt))
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}
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if err != nil {
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log.Panic(err)
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}
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}
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// Path returns the Path to this layer, through all of its parents.
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func (a *ArtLayer) Path() string {
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return fmt.Sprintf("%s%s", a.parent.Path(), a.name)
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}
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// SetVisible makes the layer visible.
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func (a *ArtLayer) SetVisible(b bool) {
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if a.visible == b {
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return
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}
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a.visible = b
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switch b {
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case true:
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log.Printf("Showing %s", a.name)
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case false:
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log.Printf("Hiding %s", a.name)
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}
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js := fmt.Sprintf("%s.visible=%v;",
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strings.TrimRight(JSLayer(a.Path()), ";"), b)
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if byt, err := DoJS("compilejs.jsx", js); err != nil {
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log.Println(string(byt), err)
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}
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}
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// Visible returns whether or not the layer is currently hidden.
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func (a *ArtLayer) Visible() bool {
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return a.visible
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}
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// SetPos snaps the given layer boundry to the given point.
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// Valid options for bound are: "TL", "TR", "BL", "BR"
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func (a *ArtLayer) SetPos(x, y int, bound string) {
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if !a.visible || (x == 0 && y == 0) {
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return
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}
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var lyrX, lyrY int
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switch bound[:1] {
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case "B":
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lyrY = a.Y2()
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case "T":
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fallthrough
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default:
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lyrY = a.Y1()
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}
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switch bound[1:] {
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case "R":
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lyrX = a.X2()
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case "L":
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fallthrough
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default:
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lyrX = a.X1()
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}
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byt, err := DoJS("moveLayer.jsx", JSLayer(a.Path()),
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fmt.Sprint(x-lyrX), fmt.Sprint(y-lyrY),
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)
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if err != nil {
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fmt.Printf("%+v %+v\n", a.Parent(), a.Path())
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panic(err)
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}
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var lyr ArtLayer
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err = json.Unmarshal(byt, &lyr)
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if err != nil {
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log.Panic(err)
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}
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a.bounds = lyr.bounds
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}
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// Refresh syncs the layer with Photoshop.
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func (a *ArtLayer) Refresh() error {
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var tmp *ArtLayer
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data, err := DoJS("getLayer.jsx", JSLayer(a.Path()))
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if err != nil && len(err.Error()) > 0 {
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return err
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}
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if err = json.Unmarshal(data, &tmp); err != nil {
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fmt.Println(string(data))
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return err
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}
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tmp.SetParent(a.Parent())
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a.name = tmp.name
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a.bounds = tmp.bounds
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a.TextItem = tmp.TextItem
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if a.TextItem != nil {
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a.TextItem.parent = a
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}
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a.parent = tmp.Parent()
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a.visible = tmp.visible
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a.current = true
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return nil
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}
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