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72 lines
1.4 KiB
Go
72 lines
1.4 KiB
Go
package ps
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import (
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"encoding/hex"
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)
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var Colors map[string]Color = map[string]Color{
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"Gray": &RGB{128, 128, 128},
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"White": &RGB{255, 255, 255},
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}
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// Color is an interface for color objects, allowing colors to be
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// used in various formats.
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//
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// RGB is the default format for everything.
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type Color interface {
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RGB() [3]int // The color in RGB format.
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Hex() []uint8 // The color in hexadecimal format.
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}
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// Compare determines which of two colors is "brighter".
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func Compare(a, b Color) Color {
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A := a.RGB()
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B := b.RGB()
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Aavg := (A[0] + A[1] + A[2]) / 3
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Bavg := (B[0] + B[1] + B[2]) / 3
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if Aavg > Bavg {
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return a
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}
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return b
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}
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// RGB is a color in RGB format. It fulfills the Color interface.
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type RGB struct {
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Red int
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Green int
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Blue int
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}
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// RGB returns the color in RGB format.
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func (r RGB) RGB() [3]int {
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return [3]int{r.Red, r.Green, r.Blue}
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}
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// TODO: Implement RGB.Hex()
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func (r RGB) Hex() []uint8 {
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return make([]uint8, 6)
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}
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// Hex is a color in hexadecimal format. It fulfills the Color interface.
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type Hex []uint8
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func (h Hex) RGB() [3]int {
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src := []byte(h)
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dst := make([]byte, hex.DecodedLen(len(src)))
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_, err := hex.Decode(dst, src)
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if err != nil {
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panic(err)
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}
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return [3]int{int(dst[0]), int(dst[1]), int(dst[2])}
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}
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func (h Hex) Hex() []uint8 {
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return h
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}
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// Stroke represents a layer stroke effect.
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type Stroke struct {
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Size float32
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Color
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}
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